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Matthias Krammer
Matthias Krammer
Technical Artist
Munich, Germany

Summary

I'm a Technical Artist, mostly focused on Animation, and I like to work on interesting game or short film projects whenever I have the time.

Skills

CompositingRenderingShading3D Animation3D ModelingFacial Rigging & AnimationLightingRiggingVFXPBR Texturing

Software proficiency

Maya
Maya
Arnold
Arnold
Nuke
Nuke
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Houdini
Houdini
Premiere
Premiere

Reel

Productions

  • Colorgraded%28final%29
    • Commercial / Advertisement
      Cannibal Cop
    • Year
      2018
    • Role
      VFX Supervision, Shading, Lighting, Rendering
    • Company
      Hochschule für Film und Fernsehen (Munich)

Experience

  • Technical Artist at mld-digits
    Munich, Germany
    March 2019 - Present

  • Intern at Milkroom Studios
    Munich, Germany
    March 2018 - August 2018

    Animation & Realtime (AR/VR) Intern

  • Student Assistant at Mediadesign School Of Applied Sciences
    Munich, Germany
    April 2017 - March 2018

    Pipeline, Organisation & PR